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Shooting, stabbing, punching, or even shattering bad guys with your mind feels great, and watching them shatter at my feet as I sidestep their bullets like Neo from the Matrix or block them with my own guns, snatch the weapons out of their hands when they get close enough, and deal out precise double-fisted pain is about as rewarding as an action game gets. It’s not until you move – raising an arm to aim, ducking your head, picking up an object, or firing a gun – that they spring into full-speed motion.

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But as long as you hold still, you have all the time in the world to decide how to handle the situation. Even though they stand out clearly against the stark-white, untextured backgrounds, it only takes one hit to kill you, and you’d have to be an actual action hero to avoid them. If time were moving normally you wouldn’t stand a chance – they come at you from every direction, moving quickly. Over a few short hours, Superhot VR’s campaign puts you through a rapid-fire sequence of quick battles where you stand more or less in one spot as bright-red enemies charge you with guns, knives, and fists. By slowing time in the world around you until you move or shoot, it creates an awesome illusion that you’re thinking and reacting at superhuman speeds. Superhot VR is one of a very few to pull it off in a believable way. Countless games try to make you feel like a John Wick-style action hero, a whirlwind of bullets and fists against a horde of thugs that would quickly overwhelm a mere mortal.














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